Otic|Optic

Otic | Optic is focused on image and sound as one 'object' generated through technological mediation. It refers to contemporary multimedia practices that include projection mapping, Vjing, realtime performances, interactive projections, light & sound sculptures and more.  This category deals with the creation of audiovisual environments that serve as experiences of artistic expression as well as commercial projects for the entertainment and advertising industry.


Dates: 2 -11 February 2018

Hours: 22hours
Fees: 230euros + vat

Discounts: Early bird: 15%discount (early bird is only for registrations until 23rd October 2017) | Previous Space Under students profit 25% discount | Students|Unemployed 10%discount
*Important note: discounts are not summed, participants can only get one discount either the early bird, or the student or the previous Space Under participant discount.

Open to: Architects, Designers and all creative professionals

Applications at: communication@spaceunder.com
Application Deadline: 16 January 2018 ( early bird deadline: 1st December 2017)


Brief

How to create immersive virtual spaces and intuitive interactions within them.

This workshop aims to combine technical knowledge with conceptual challenges that use virtual reality as an instrument to artistically explore human emotions. The project based workshop “‘In Dreams” aims towards the design of dreamlike environments that create a bridge between perception of reality and imagination. The goal of the each project is to offer a conscious exploration of dreams to the user by giving him/her the possibility to act and alter the narrative.

Learning Outcomes:

Participants will be introduced to the Unity game engine and learn how to create, implement and combine necessary assets (graphics, audio, scripts etc) in the creation of virtual environments for virtual reality platforms, and focus on the development challenges virtual reality arises. The workshop is divided in two educational categories: tutorials and project development.

Project:

The aim of the project development is to guide the participants through a process of structuring their ideas and creating a strategic framework. Furthermore, by forming groups of work each student will choose a domain of focus and learn about task management in terms of game development, leading to the creation of a completed project.

Tutorials with cover the following:

Unity basics, Scene Building, Graphics in Unity, Physics in Unity, Animation in Unity, Audio in Unity and Sound Design, Basic Scripting, Oculus integration, Oculus Touch integration

Tools:

Unity game engine
Oculus Rift CV1
Oculus Touch

Calendar: ΤΒΑ

TUTORS: Christina Chrysanthopoulou & Renia Papathanasiou

Information and registration: communication@spaceunder.com

Previous Editions:



Dates: 10th November- 26th November 2017
Hours: 22hours
Fees: 187euros + vat

Discounts: Early bird: 15%discount (early bird is only for registrations until 23rd October 2017) | Previous Space Under students profit 25% discount | Students|unemployed 10%discount
*Important note: discounts are not summed, participants can only get one discount either the early bird, or the student or the previous Space Under participant discount.

Open to: Architects, Designers and all creative professionals

Applications at: communication@spaceunder.com
Application Deadline: 05 November 2017 ( early bird deadline: 23rd October)


Brief
The principles of game development.

This workshop aims to combine technical knowledge with conceptual challenges where gaming becomes more than entertainment. At the project based workshop “Time Capsule”, we will create games that question the perception of time. The goal of each project is to challenge the player’s thinking by creating unorthodox and mind triggering puzzles, while exploiting common time-based game mechanics.

Learning Outcomes:
Participants will be introduced to the Unity game engine and learn how to create, implement and combine necessary assets (graphics, audio, scripts etc) in the creation of virtual environments. The workshop is divided in two educational categories: tutorials and project development.

Projects:
The aim of the project development is to guide the participants through a process of structuring their ideas and creating a strategic framework. Furthermore, by forming groups of work each student will choose a domain of focus and learn about task management in terms of game development, leading to the creation of a completed project.

Tutorials will cover the following:
Unity basics, Scene Building, Graphics in Unity, Physics in Unity, Animation in Unity, Audio in Unity and Sound Design, User Interface and Basic Scripting

Tools:
UNITY Game Engine

Calendar:

10th Nov. : 19.00 - 21.00
11th Nov. : 12.00 - 17.00
12th Nov. : 12.00 - 17.00

15th Nov.: 19.00 - 21.00

24th Nov: 19.00 - 21.00
25th Nov: 12.00 - 17.00
26th.Nov: 12.00 - 17.00

TUTORS: Christina Chrysanthopoulou & Renia Papathanasiou

Information and registration: communication@spaceunder.com

Previous editions:




Dates: 14th October- 13th November 2016 [ 3 weekend workshop:14-16 Oct. | 21-23 Oct. | 11-13 Nov. ]

Hours: 34hours

Fees: 260euros

Discounts: Early bird: 15%discount (early bird is only for registrations until 22nd September 2016) | Previous Space Under students profit 20% discount | Students|unemployed 10%discount
*Important note: discounts are not summed, participants can only get one discount either the early bird, or the student or the previous Space Under participant discount.

Open to: Architects, Designers and all creative professionals

Applications at: communication@spaceunder.com

Application Deadline: 06 October 2016 ( early bird deadline: 22nd September)


'Enter the Immersion' workshop is the secont round of Space Under workshops dedicated to game development, interactive installations and virtual reality experiences. The workshop is for begginers level focusing on game development, interactive virtual environments and Virtual Reality applications.

Participants will be introduced to UNITY 3D game engine and learn how to create their own multi-platform for 3d games and or 3d virtual environments for architectural or artistic immersive experiences. The workshop is divided to two educational categories: tutorials and project development.

Tutorials will cover the following:

Unity basics, Scene building, Graphics in Unity, Physics in Unity, Animation, Audio in Unity and Sound Design, User Interface and Basic Scripting, Scene building for VR in Unity, Basic scripting for VR in Unity.

Hardware to be used: Kinect, Oculus Rift, Leap motion

Projects:

The aim of the project development is to further familiarise the participants with how to structure their ideas and create a strategic framework. Furthermore by forming groups of work they will manage to complete the workshop with a final project in their hands with the help of the tutors.

Detailed calendar of classes:

14th Oct. : 19.00 - 21.00
15th Oct. : 12.00 - 17.00
16th Oct. : 12.00 - 17.00

21st Oct.: 19.00 - 21.00
22nd Oct.: 12.00 - 17.00
23rd Oct.: 12.00 - 17.00

11th Nov.: 19.00 - 21.00
12th Nov: 12.00 - 17.00
13th Nov.: 12.00 - 17.00

TUTORS: Christina Chrysanthopoulou & Renia Papathanasiou

Information and registration: communication@spaceunder.com


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DATES PART I: 08 - 17th April 2016
DATES PART II : May 2016 (dates to be announced)

Hours for Part I: 20 Hours for Part II: 20 Hours

FEES for Part I: 170 euros / students - unemployed 10% discount / previous Space Under students 25% discount / Early bird (registration until the 29th of March) 15% [part II fees: 170 euros] - those interested to participate in both part one and two (total tuition fee 340) profit a discount of 30% off

FEES for Part II: 170 euros / students - unemployed 10% discount / previous Space Under students 25% discount
REGISTRATIONS: communication@spaceunder.com



PLAY workshop series are dedicated to game development, interactive installations and virtual reality experiences. 'PLAY' offers a package 2 workshops covering the above subjects. The first workshop is begginers level focusing on game development and interactive virtual environments. The second workshop is all about Virtual reality applications.

PLAY workshop series are dedicated to game development, interactive installations and virtual reality experiences. 'PLAY' offers a package 2 workshops covering the above subjects. The first workshop is beginners level focusing on game development and interactive virtual environments. The second workshop is all about Virtual reality applications.

PLAY part I : Create the imaginary: game development and interactive virtual environments

Participants will be introduced to UNITY 3D game engine and learn how to create their own multi-platform for 2d and 3d games. The workshop is divided to two educational categories: tutorials and project development.

Tutorials will cover the following:

Unity basics, Scene building, Graphics in Unity, Physics in Unity, Animation, Audio in Unity and Sound Design, User Interface and Basic Scripting

Projects:

The aim of the project development is to further familiarise the participants with how to structure their ideas and create a strategic framework. Furthermore by forming groups of work they will manage to complete the workshop with a final project in their hands with the help of the tutors.

Detailed calendar of classes:

08th Apr. : 19.00 - 21.00 09th Apr. : 11.00 - 16.00 10th Apr. : 11.00 - 16.00

15th Apr.: 19.00 - 21.00
16th Apr.: 11.00 - 17.00
17th Apr.: 11.00 - 17.00

Part II 'ENTER THE Immersion:Virtual Reality Practices' will take place in May 2016 (dates to be announced soon)

TUTORS: Christina Chrysanthopoulou & Renia Papathanasiou

Information and registration: communication@spaceunder.com


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DATES part i:3-13December NEW DATES 11th-20th December 2015
DATES PART II :15th to 24th January 2016

Hours for Part I: 20 Hours for Part II: 20

FEES for Part I: 160 euros / students - unemployed 10% discount / previous Space Under students 25% discount / Early bird 20% [part II fees: 160 euros] - those interested to participate in both part one and two (total tuition fee 320) profit a discount of 30% off

FEES for Part II:160 euros / students - unemployed 10% discount / previous Space Under students 25% discount
REGISTRATIONS: communication@spaceunder.com



PLAY workshop series are dedicated to game development, interactive installations and virtual reality experiences. 'PLAY' offers a package 2 workshops covering the above subjects. The first workshop is begginers level focusing on game development and interactive virtual environments. The second workshop is all about Virtual reality applications. 

PLAY workshop series are dedicated to game development, interactive installations and virtual reality experiences. 'PLAY' offers a package 2 workshops covering the above subjects. The first workshop is beginners level focusing on game development and interactive virtual environments. The second workshop is all about Virtual reality applications. 

PLAY part I : Create the imaginary: game development and interactive virtual environments

Participants will  be introduced to UNITY 3D game engine and learn how to create their own multi-platform for 2d and 3d games. The workshop is divided to two educational categories: tutorials and project development.

Tutorials will cover the following: 

Unity basics, Scene building, Graphics in Unity, Physics in Unity, Animation, Audio in Unity and Sound Design, User Interface and Basic Scripting

Projects:

The aim of the project development is to further familiarise the participants with how to structure their ideas and create a strategic framework. Furthermore by forming groups of work they will manage to complete the workshop with a final project in their hands with the help of the tutors. 

Detailed calendar of classes:

11th Dec. : 19.00 - 21.00 12th Dec. : 11.00 - 16.00 13th Dec. : 11.00 - 16.00

18th Dec.: 19.00 - 21.00
19th Dec.: 11.00 - 17.00
20th Dec.: 11.00 - 17.00

Part II 'ENTER THE Immersion:Virtual Reality Practices' will take place in January 2015 (dates to be announced soon)

TUTORS: Christina Chrysanthopoulou & Renia Papathanasiou

Information and registration: communication@spaceunder.com


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DATES: 28th - 31st May 2015 NEW DATES : TO BE ANNOUNCED
Hours: 21 
FEES: 165 euros / students - unemployed 10% discount / previous Space Under students 20% discount
REGISTRATIONS: communication@spaceunder.com



In this workshop participants will be introduced to visual design with vvvv with a focus on projection mapping. VVVV is an hybrid visual/textual live-programming environment for fast and easy prototyping and developing.

Participants will be guided through the basics of the software and will then focus on how to setup and design projection mappings.

At the end of the workshop participants will have learned how to create patches from scratch and how to project on unusual surfaces and geometries. The workshop aims to a final projection mapping project of 1:1 scale on a geometrically complex structure.



Classes:

DAY 1/2

vvvv BASICS

- The Graphical User Interface (GUI)

- Essential Nodes and Concepts

- Transformations/Spreads

- Working with 3D(dx9/dx11)


DAY 3/4

- An introduction/overview of projection mapping techniques tools

- How to prepare 3d files. modelling/scanning

- Point/Grid/Polygon Editors

- Projectors (projection/view space)


Build a Project simulation

Designcontent


DAY 3/4

- An introduction/overview of projection mapping techniques/tools

- How to prepare 3d files. modeling/scanning

- Point/Grid/Polygon Editors

- Projectors (projection/view space)


Build a Project simulation

Design content


advanced:

Multiple Projectors

Networking/Boygrouping

Timeline/OSC


TAGS

#projection/#projectors/

#space/coordinates

#wrapping/mapping/masking

#2D-3D/Shaders/Animations


Tutor: Guillaume 

Language: English


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Dates: 16th  -19th  April 2015    CANCELLED

Hours: 15hours

Fees: 150euros | Students/unemployed: 10%discount | Previous Space Under students profit 20% discount 

Open to: Architects, Designers and all creative professionals

Applications at: communication@spaceunder.com


Creative coding and open software are powerful tools that enable people to deliver projects which derive from art, technology, science, sociology etc at the same time. Through this workshop we will use the above tools to create a unique environment that balances between the tangible and the intangible. We will learn the basic principles of interaction and immersive environments. By blending knowledge between software and hardware such as arduino, processing and 3d printing participants will manage to work on an holistic interactive project and exercise themselves on how to combine technology to produce creative applications. To reach this outcome, participants will be introduced to the Arduino platform and learn all the basics on how to use sensors in order to interact with their surroundings and provoke changes to it. Further down the line, they will be instructed on how to draw connections with visualization processes by using the Processing programming language. Finally they will be able to create customized parts with 3dPrinting fabrication method and build up a complete interactive project.

Tutorials and experimentation on electronics, coding, hardware and hands on experiments, will lead to the realization of the team's application.

Open to programmers, designers, design enthusiasts, artists, architects etc.

Software&Hardware: Arduino Platform, Processing, 3D Printing

Tutors: Caterina AntonopoulouMarilena GeorgantziNota Tsekoura


Το λεγόμενο creative coding και το ανοιχτό λογισμικό είναι ισχυρά εργαλεία που επιτρέπουν στους ανθρώπους τη δημιουργία έργων που απορρέουν από την τέχνη, την τεχνολογία, την επιστήμη, την κοινωνιολογία κλπ ταυτόχρονα. Μέσα από αυτό το εργαστήριο θα εφαρμόσουμε τα παραπάνω για να συνθέσουμε ένα μοναδικό περιβάλλον που ισορροπεί ανάμεσα στο απτό και άυλο. Οι συμμετέχοντες θα εισαχθούν στις βασικές αρχές της αλληλεπίδρασης και των περιβάλλοντων που απευθύνονται σε όλες τις αισθήσεις. Με τη συνδυαστική χρήση λογισμικού και hardware, όπως το Arduino, το Processing και το 3D Printing, οι συμμετέχοντες θα εργαστούν σε ένα ολιστικά διαδραστικό έργο και θα ασκηθούν οι ίδιοι στο πώς να συνδυάζουν την υπάρχουσα την τεχνολογία για να παράγουν δημιουργικές εφαρμογές. Για να επιτευχθεί αυτό το αποτέλεσμα, οι συμμετέχοντες θα εισαχθούν στην πλατφόρμα Arduino και θα μάθουν όλα τα βασικά που αφορούν στη χρήση αισθητήρων για να αλληλεπιδρούν με το περιβάλλον τους και να προκαλούν αλλαγές σε αυτό. Στη συνέχεια, θα διδαχθούν την επικοινωνία της πλατφόρμας με τις διακασίες visualization μέσω της γλώσσας προγραμματισμού Processing. Τέλος, θα είναι σε θέση να δημιουργήσουν custom μονάδες με τη μέθοδο της κατασκευής 3dPrinting με τελικό σκοπό τη δημιουργία και λειτουργία ενός πλήρους διαδραστικού έργου. 

Εργαστήρια που αφορούν electronics, coding, hardware και hands on πειραματισμούς, θα οδηγήσουν στην υλοποίηση της εφαρμογής της ομάδας.

Ανοικτό σε προγραμματιστές, σχεδιαστές, τους λάτρεις του design, καλλιτέχνες, αρχιτέκτονες, κ.λπ.


Εισηγητέs: Caterina AntonopoulouMarilena GeorgantziNota Tsekoura


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Dates TO BE Announced

Information and brief will be posted soon!



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PAST]  15th-18th May 2014
3-Day Workshop on Projection Mapping - experimental techniques that converts a surface, be it an object or a building, to a screen where the display content intervenes to the geometry of the physical object.



A. Projection Mapping Basics [9th - 11th May, 2014]  Completed 
B. Projection Mapping Extended [15th-18thMay, 2014]  Completed 



The aim of the Workshop is that participants familiarize themselves with various possible ways of projection mapping to overcome issues related to the geometry of the surface of projection. In order for the participants to acquire the minimum skills necessary to develop the first mapping, we will review several strategies of creating graphics that can be applied into 2D mapping. We will use layers, with advanced illustration and animation techniques as well as learn how to integrate 2D illustrations with lighting that derives from 3D software. In addition we will get deeper into conceptual analysis and the visual language through styles, emotions and graphic styles.

At the end of each workshop the participants will develop a 3D Projection mapping project from scratch having to decide on the prototype and structure, idea development, scenario, music, production techniques, presentation and project documentation. Participants will work in one group under the supervision of the tutors for the development of a collaborative project that will be exhibited in the gallery space of Space Under


Tutors: Marilena KouvidiNota Tsekoura


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