Sound Tectonics

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Sound Tectonics research line is formed upon explorations on sound art and its interaction with technology and architecture. Sound here is appreciated both as an audible art and analytical tool as well as a 'concrete' medium. Experimental approaches of the educational programs of the research line, refer to computation, coding for sound synthesis, sound, architectural space, DIY interactive systems and installations.

digital electronics for musicians_workshop.jpgDATES: 12th - 21st February 2016 New Dates:18-22 May 2016

FEES: 110 euros / students-unemployed 10% discount,early bird until the 20th of April 2016 get a 20% off and previous Space Under participants profit a 25% discount [additional cost for arduino, peripherals etc. according to each project's needs - each participant will keep his/her project]

Hours: 24


Digital Electronics for Musicians


In  this workshop participants will be introduced to digital sound programming and physical computing (with the use of sensors). Every participant of the workshop will aim at creating an individual interface for interacting with digital sound, mainly by focusing on musical projects but not restrictly. After the introduction to the visual programming environment Pure Data (instead of code we will create diagrams of data flow) for the sound part, as well as to Arduino programming environment, we will thereafter pass towards the creative part where each participant will focus on the project that he/she wants to develop.

Some of the project ideas could follow the below concepts:

•An interactive glove to be used with instruments with fiddlestick (ex.violin,) or other instruments where the performer makes hand moves (ex. trombone) 

•An interactive drum set, where the performer has the possibility to use drums as sensors either for affecting the sound of the instrument either for triggering other procedures (like playback of samples)

•One looper with a variaty of functions (normal playback and the other way around, overdubbing, recording over a backward playback etc. 

•A DIY Theremin

A classic clavier synthesizer, or another kind of synthesizer

DAY 1: Introduction to Pure Data, creation of simple sound software
DAY 2: Introduction to Arduino,creation of simple circuits and use of sensors | Connection of Arduino with Pure Data for the creation of interactive sound software
DAY 3: Intruduction to embedded computers (ex. Raspberry Pi) and Linux | talk with the participants on the projects to be developed during the workshop

DAY 4/5: Creation of individual projects, programming, creation of final circuits, creation of the final project device


Σ' αυτό το εργαστήριο θα εισαχθούμε στον προγραμματισμό ηλεκτρονικού ήχου και physical computing (χρήση αισθητήρων). Ο στόχος είναι ο κάθε συμμετέχον να δημιουργήσει ένα προσωπικό interface για διάδραση με ηλεκτρονικό ήχο, εστιάζοντας κυρίως σε μουσικά projects αλλά και όχι μόνο. Αφού πρώτα εισαχθούμε στο περιβάλλον οπτικού προγραμματισμού Pure Data (αντί για γραπτό κώδικα θα δημιουργήσουμε σχεδιαγράμματα ροής δεδομένων) για το κομμάτι του ήχου, και στο περιβάλλον προγραμματισμού Arduino για το κομμάτι του physical computing, στη συνέχεια θα περάσουμε στο δημιουργικό κομμάτι όπου ο καθένας θα εστιάσει στο project που αυτός/αυτή θέλει.

Μερικές ιδέες για projects είναι η εξής:
•ένα διαδραστικό γάντι για χρήση με όργανα με δοξάρι (βιολί, βιόλα κτλ.) ή άλλα όργανα όπου ο ερμηνευτής κάνει μεγάλες κινήσεις με τα χέρια (π.χ. τρομπόνι)
•ένα διαδραστικό drum set, όπου ο ερμηνευτής έχει τη δυνατότητα να χρησιμοποιεί τα ντραμς ως αισθητήρια είτε για να επηρεάζει τον ήχου του οργάνου, είτε για να πυροδοτεί άλλες διαδικασίες (όπως samples playback)
•ένα looper με διάφορες λειτουργίες (playback κανονικά και ανάποδα, overdubbing, ηχογράφηση πάνω από ανάποδο playback, κτλ.)
•ένα DIY Theremin
•ένα κλασσικό clavier synthesizer, ή κάποιου άλλου είδους synthesizer

Ροή προγράμματος:
Μέρα 1η: Εισαγωγή στο Pure Data, δημιουργία απλών προγραμμάτων ήχου
Μέρα 2η: Εισαγωγή στο Arduino, δημιουργία απλών κυκλωμάτων και χρήση αισθητήρων | Σύνδεση Arduino με Pure Data για δημιουργία διαδραστικών προγραμμάτων ήχου
Μέρα 3η: Εισαγωγή στους embedded computers (π.χ. Raspberry Pi), και στο λειτουργικό Linux | συζήτηση για τα projects των συμμετεχόντων
Μέρα 4η/5η: Δημιουργία προσωπικών projects, προγραμματισμός, δημιουργία τελικών κυκλωμάτων, δημιουργία τελικής συσκευής του project

TUTOR: Alexandros Drymonitis (author of the book 'Digital Electronics for Musicians')



The workshop focuses on sound as an architectural, sculptural element and intends to introduce to the participants the technical and aesthetic aspects of sound-installation, multichannel audio, syntactical programming for audio spatialization/localization and relevant matters. The final objective for the participants will be the realization of a collective sound-installation piece. The workshop is separated in three modules as follows:

#1. Sound & Sound Synthesis

- Introduction in Acoustics, Psycho-acoustics and phenomenology of sound.

- Introduction in the SuperCollider programming environment.

- Sound Synthesis and Sound Processing.

#2. Sound Spatialisation & Localisation Strategies

- Multichannel Audio and Sound Spatialization.

- Holophonic & Periphonic configurations, VBAP and Ambisonics

- Convolution, De-correlation, Delay lines, granulation, etc.

- Aesthetics.

#3 Sound Installation

- Realization of sound installation(s) based on the participants' ideas.

Participants profit form:

- The opportunity to explore emerging practices, technologies and methodologies

- Hands on activities and experimentation within the digital and physical domain

- An active learning environment, which enables one-to-one teaching, seminars and discussions

Participants have the ability to work  on their ideas and experiment at Space Under premises on dates between the workshop classes, after prior arrangements with the offices.

Tutor: Marinos Koutsomichalis


Application procedure: Interested must send an email at to receive the application form and apply for the workshop.

Fees:  There are separate fees for each module and there is a discounted fee for those who register to all three modules. 


Σκοπός του εργαστηρίου είναι να εισάγει με άμεσο και πρακτικό τρόπο τους συμμετέχοντες στην σύνθεση/κατασκευή αμιγώς ηχητικών εγκαταστάσεων (sound-installations), στην προγραμματιστική διαχείριση πολυκάναλου ήχου, και γενικότερα τόσο σε τεχνικά όσο και σε αισθητικά/φιλοσοφικά θέματα που αφορούν την καλλιτεχνική αξιοποίηση του ήχου ως αρχιτεκτονική ή γλυπτική παρουσία. Απώτερος σκοπός του εργαστηρίου είναι η πραγματοποίηση και παρουσίαση μίας συλλογικής ηχητικής εγκατάστασης από τους συμμετέχοντες. Το εργαστήριο θα πραγματοποιηθεί σε τρία ξεχωριστά τρι-ήμερα modules των οποίων το ενδεικτικό πρόγραμμα ακολουθεί:

#1. Sound & Sound Synthesis

- Εισαγωγή στην Ακουστική, την Ψυχοακουστική και την Φαινομενολογία του Ήχου.

- Εισαγωγή στο περιβάλλον προγραμματισμού ηχητικών εφαρμογών SuperCollider

- Τεχνικές Σύνθεσης Ήχου και Επεξεργασίας Σήματος.

#2. Sound Spatialisation & Localisation Strategies

- Πολυκάναλος Ήχος και τεχνικές διάχυσης του στον χώρο

- Ολοφωνικά και περιφωνικά συστηματα, VBAP, και Ambisonics.

- Τεχνικές αποσυσχέτισης, συνέλιξης, χρονοκαθυστέρισης, κλπ.

- Θέματα Αισθητικής.

#3 Sound Installation

  • Υλοποίηση ηχητικής εγκατάστασης πάνω σε ιδέες των συμμετεχόντων.

Οι συμμετέχοντες θα έχουν τη δυνατότητα να δουλεύουν στο χώρο και μέρες εκτός εργαστηρίου μετά από συνεννόηση με τη γραμματεία.



Sonic Construction

A 3-Days Workshop on MaxMSP & Cosmosƒ BASICS

A three-day marathon on Sonic Construction! In 20th century composers and computer music researchers have labored extensive research in controlling the dynamic morphology of sound, in order to break it into new realms and to handle it in new contexts. With technological achievements in digital audio, today we can propose rich tools and speed results in advanced sonic design.  A paradigm of following strict formalized musical processes can be witnessed for instance in the works of I. Xenakis and other 20th century composers who use mathematical concepts and computational models as formal frameworks for composition. We can describe the temporal aspects of such operations as transformations in continuum, and controlling the emergent behavior, complexity and transitions of order-disorder.

The workshop will include theory and software tutorial sessions focusing on the algorithmic approaches and the organisation of sonic structures that aims to extend the act of composition of the sonic material towards a transition of the timbre composition establishing a musical form by itself.

Software | Tools:

MaxMSP multimedia programming platform of Cycling74: Sound design is directly related to the tools; and the liberty and originality comes from dedicated software programming for the desired design goals. MaxMSP is one of the easiest to learn but also a well established programming environment. It’s interactive graphical user interface delivers from simple to very complex live electronic sound manipulation potential as well as the ability of interfacing with other domains such as computer graphics / live video treatment, external devices control etc.  

Cosmosƒ, the advanced stochastic sound synthesis tool by sonicLAB : Cosmosƒ is a tool which is made for computer music and sound design, a design of the macro - sound. It does truly use the computer for sonic calculation and digital audio rendering, a kind which is impossible to do by hand.

The sonic macro form cannot be predefined, neither materialized nor considered as something of a higher abstract level; but we consider its existence as a potential sonic emergency.

Cosmosƒ proposes a bottom-up organizational approach on sonic construction of multiple time-scales, where the composition of the sonic entities is gradually exhibiting a process of change in timbre space. In a multi-scale approach, all levels are emerging because they are nested, manifesting from reciprocity for all the relationships involved in the compositional network.The emergent behavior is in fact a phenomenon of the bottom-up construction of the sound.

Whilst similar existing software tools do focus in exploring the possibilities of controlling the granular streams of sound, Cosmosƒ presents algorithmic approaches with the help of mathematical methods not just to handle a granular stream of sound events, but also to explore new ways of sonic organization within multiple layers and complexity. Hence, It can be a very powerful tool in sound design for media-game/film audio, for live electronics, installations and computer music compositions. 

Tutor: Sinan Bökesoy


DATES:  17 – 24 November 2013

The research of this workshop will focus on the relationship between sound art and architecture; how could we redefine the boundaries of architecture, using sound as a medium to identify public and private space, aesthetics and architectural action. The city of Athens has an exceptionally inert public space that fails to become a functional communicative and networking system for its inhabitants. From 17 – 24 November 2013, the workshop will explore the potential of activating public space through the strengthening of the collaborative capabilities of the inhabitant but also ways to redefine our spatial perception through our visual and acoustic environment.

The workshop will give participants the opportunity to explore different ways to deal with sound as an analytical tool via experimental proposals. The new, easy and affordable technologies producing computer-based interactive environments, have recently become the point of interest in various fields and moreover in architecture. We will therefore get to work on methods on how to response to such technologies as tools for connecting different practices, which can enable the transmission of urban scale to the scale of an interactive construction.

Major Workshop Features

- Collaboration with an renowned group of artists and architects from Spain, Great Britain, USA and Greece.

- Participants will join an active learning environment, which enables one-to-one teaching, seminars and discussions.

- Lectures and the round table offer a wide range of different approaches towards interdisciplinary production.

- The presentation of design techniques and methodologies promote critical thinking through lectures and studio workshops.

- Analysis on hardware and software such as processing, arduino, super collider and field recording.

- Analysis of kinetic models as structures with interactive features.

- A collaborative and educational model, which promotes research-based theoretical training, interactive design and 1:1 construction.

Group of tutors:

Daniel Canogar [ES], Javier Pena Galiano [ES], Jon Goodbun Santiago Vilanova [ES], John Grzinich [USA | EE],Nota Tsekoura [GR], astazia Spyropoulou [GR], assos Kanellos [GR], Anna Laskari

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